Chapter 107: Blood at the Gate

Warning: This chapter contains graphic violence, detailed death descriptions, torture, mind control, and experimentation on prisoners. Reader discretion advised.

[Sara POV] Year 5, Day 206 (Late evening)

Sara flew high over Borderwatch. Nothing really to do. Just watching, killing some time.

[Boring. Sara is bored. Nothing happening. Just normal night.]

Sara had noticed something earlier today—been busy lately with cave decorations and friend visit, so only just saw it. An ex-city watch member had been crucified. Broke rules apparently and got the same treatment as everyone else. Rules applied to everyone, even city watch. Maybe especially city watch.

The city watch had upgraded their execution methods. Before: death sentences via hanging, quick and standard. Now: crucifixions. Seeing someone dying slowly for days while nailed to a post really reminded everyone crime was bad. Very effective deterrent.

Sara approved. Borderwatch was a really safe city, the safest Sara had ever seen. Even non-fatal punishments were so efficient people died of hunger before daring to steal food.

[Good professional system. Nora runs things well. Sara respects that.]

They ran it like a big mafia. Most city watch members were career criminals or close to it. The ways were clear: follow rules, happy life. Break any rule, probably days of torture and public crucifixion.

And his ex-friends—the ones who followed rules—were having fun party right now. Near establishment gate. Gate resting area. Grilling. Drinking. Celebrating with maids and syndicate dwarves. Green hand badges visible. City watch enjoying themselves while former comrade died slowly somewhere in city.

[Dark. Very dark. But effective. Sara understands. Monster logic and criminal logic—same thing. Loyalty through fear and reward.]


Establishment was quiet. Late evening. Most sleeping. Only two places with activity. Sara saw them clearly from above.

First was gate resting area. That party Sara noticed earlier. Maids, syndicate dwarves, city watch with green badges. Grilling, drinking, celebrating together. City watch barracks were integrated there. Staff plus security all consolidated.

[Same party. Ex-watch member’s friends following rules, having good time. Nothing unusual.]

Other place was coca-cola factory. Extending heavily. Even during night, building active. Lots of construction and expansion.

[They making coca-cola city trademark drink. Big ambitions. But having large supply issues. Not enough product. Too much demand.]

Dominos tried it before leaving. Interested. Sara liked it with ice. They served it cold here. Made sense. Borderwatch hot. Desert nearby. Cold drinks good.

[Sara misses Dominos. Friend’s name. ‘Poisoner lady’ was too not-personal. Friend’s full name is Dominos Penthante, but friend doesn’t like family name. Family abandoned friend to brothel over debts. No contact for centuries. So friend prefers just Dominos. Sara uses name friend likes. Proper behavior.]

Last week been best of Sara’s life. Someone with no friends had both dress and friend now. And Sara owned both. They couldn’t abandon Sara. Sara would never abandon them. Perfect.

[In about week, Dominos back. With all things from Central. Living permanent in Sara’s place. Both Sara and snakes waiting. Home. Friend coming home. Sara is happy.]


Sara had already collected some cookie donations tonight. Several. Many actually.

[Want more cookies. Want to try everything. But Sara should not. Belly pain happens. Bad example for dress—dress learning restraint. Sara must show restraint too. No more cookies today. Be responsible and set good example.]

[So boring. Nothing to do. No cookies, no friend yet, nothing interesting. Just flying and waiting.]

Then Sara heard something.

Explosions and combat sounds. Screams of death. Chaos of magic and violence.

Sara looked down. Saw something hard to process.


Approximately a hundred people were attacking the establishment gate. Pouring through. Overwhelming.

But hundred was strange. Very strange.

No clear organization. Random weapon selection. Some clearly knew how to use weapons—proper stance, professional movements. Others looked like holding weapons first time—awkward grip, confused swings.

Acting like mob. Uncoordinated. Just: mass. Just: violence. Just: chaos.

All screaming. Kill the devils. Over and over. Kill the devils. Loud. Constant. Unified message despite lack of coordination.

[Strange attack. Wrong tactics, wrong execution, wrong everything.]

Also Sara recognized some faces. Had flown over city today after Dominos left. Seen some of these attackers. Shopping. Walking. Normal activities. Normal citizens. Nothing suspicious. Nothing violent.

[Normal people now attacking. Mind control? Compulsion? Something very wrong.]

Those who had party next to gate—running. Panic. Random directions. Some tried fighting. Then magic explosion. Someone threw magic bomb from guard house window. Into attacking mob. Killing some. Wounding more.

It caused more strange things.

Few wounded attackers stopped screaming. Just: stopped. Stood there confused. Then were attacked by other attackers. Killed by own mob. For not screaming. For breaking pattern.

[Oh. Screaming is identification. Wounding breaks control. Those who stop become targets. Strange system. Throw-away attack magic. Sara seen this before. Professional expendable force tactics.]

Alarms started. First here. Then seconds—entire city. All alarms screaming emergency.

Sara felt puzzled. [What is this? Why now? Why normal citizens? Why mind control? Makes no sense.]

But then—realization.

[Oh. This is Sara’s chance. Sara protects compound. Sara saves people. Sara is hero. Nice introduction. Show usefulness. Perfect timing.]


Sara looked down and assessed the situation. Two places with action.

Guard house: few city guard throwing things from windows. Magic. Weapons. Whatever they had. Into mob below. But guard house had strong stone walls. Secure. Safe. Guards handling. Their job. Plus all attackers running into compound anyway. Not targeting guard house specifically.

[Guards safe. Doing their job. Not Sara’s problem.]

Party area: few people remaining. Two, maybe three. Late at running or decided to fight. Now in combat with entire mob. Losing. Dying soon.

[That’s target. Sara saves those. Shows heroism.]

Sara dove. Fast and direct.


A dwarf in builder clothing defended himself with box. Blocking strikes from gnome with halberd. Desperate. Losing.

Sara landed on gnome. Literally on top. Squashed flat. Dead instantly.

Then rolled out chains. Fast. Everywhere.

Approximately ten attackers near dwarf died instantly. Chain wrapped, pierced, killed. Professional execution.

No blood drain. Sara’s rule. Dress only feeds when Sara allows. Wrong place. Wrong time. Blood drain causes confusion. Fear. Better keep killing clean. No feeding. No complications.

[Everyone safe. Can kill rest now. Easy.]

But Sara thought. [Should capture. Prisoners useful for questions and investigation. Kill everyone equals no information. Stupid waste. Better capture alive.]

Sara rolled out more chain. Much more. Collecting instead of killing.

None were really strong. Easy capture. This chain killed entire Empire city in minutes. Collecting hundred attackers? No issues. Bit more effort for alive capture versus killing. But manageable. Fast.

Kilometer of chain out. Maybe more. Sara center of massive web. All attackers bound. Suspended in air. Screaming. Struggling. Helpless.


The dwarf Sara saved still held his box. Watching. Staring.

Everyone stopped. Watching Sara, the chains, the suspended attackers. Silent and shocked.

More people arriving. City guard from guard house. People from streets. Maids and armed dwarves from compound. Led by Pebble. Bear-girl. Massive.

Few minutes passed. Everyone staring at Sara, the chains, the prisoners screaming in air. Crowd growing. More arriving. Nobody said anything.

But Sara heard whispers among the crowd. Who is she? What is she? How did she do that? Monster or hero? Confusion and awe mixed together.

[Sara should say something. But what? Sara bad at talking. Always says wrong things and messes up. Sara worried.]

Finally dwarf moved. Took cookie from spatial bag. Gave to Sara.

“Thank you, cookie fairy. For saving my life. Was sure I’d die here.”

Sara confused. [How did he know? How recognized Sara?]

Dwarf saw confusion. Pointed at talons. “I fixed several floors you destroyed. Recognized these immediately. Unique damage pattern.”

Sara tried apologizing. Opened beak. Words came out. Panicked. Fast.

“Sorry. Sara didn’t—didn’t mean—floors were—Sara didn’t want—”

[Messing up—words coming out wrong, wrong order, everything wrong. Panic rising. This is like Dominos’s first evening when everything Sara said was a disaster and scared her friend. It’s happening again, destroying the introduction with dumb words. Stop talking, stop making it worse. But too late. Already started, already messed up.]

Dwarf reassured quickly. Nice. Understanding. “Don’t worry. You saved my life. Many lives. You’re a hero to everyone here. Cookie fairy came through. I’ll fix floors gladly—small price for being alive!”

Sara felt better. Took cookie. Ate it. Bowed to dwarf. Hesitant to speak more. Just in case Sara says something strange again. Better stay quiet.

[Dwarf is nice. Calls Sara hero. That’s good. That’s what Sara wanted. Just needs to not mess up. Needs to stay quiet. Needs to be careful.]


Sara looked at the prisoners closer. They all still screaming. Still attacking motions even while bound. Like crazy. Like broken.

[Mind control. Definitely mind control. But how does it work? What’s mechanism? What identifies friend versus foe?]

Sara thought about screaming pattern.

[Screaming is identification maybe. Friendly sign. Those who scream are controlled. Those don’t scream become targets. That’s system maybe. Test. Should test.]

Selected one banged-up attacker. Only making strange whisper. Not proper screaming. Damaged voice from bomb explosion maybe. Can’t scream loud enough.

Selected one more. Active. Loud. Screaming properly.

Released quiet one first.

Immediately ran. Toward closest people. Panicking them. Fear. Backing away.

Then released loud one.

Loud one attacked quiet one immediately. Killed fast. Then tried running. Same direction. Toward people. Toward compound.

Sara recaptured loud one. Fast. Chains. Bound again. Test complete.

[Yes. Correct. Screaming protects. Silence marks targets. Control system identified. Professional magic. Sara understands.]

But then Sara noticed. Everyone looking with confusion at Sara’s useful experiment to understand how attackers work.

[Sara just did an experiment in front of everyone—released prisoners and let them kill each other while the crowd watched. That’s not normal or hero behavior. That’s testing and experimentation on people. Probably wrong. Damn it, Sara messed up again. Did a villain thing when trying to be a hero.]


Sara looked around, needing a binding solution. Something to restrain prisoners properly. So they couldn’t harm anyone.

Saw pipes. Massive pile nearby. Mythril pipes. Five meters each, strong and expensive. Perfect.

[Those are Silvereth’s—no, she uses 22 now. Those are 22’s pipes for the hot spring project. Sara borrows them and will return later. Probably. Maybe. If Sara remembers. Sara hopes 22 understands the emergency and doesn’t try to kill her over it. Hopefully.]

Sara took first prisoner. Pulled from chains. Held firmly.

Used mythril pipe. Bent around prisoner. Wrapping hands, legs, everything. Binding tight and secure. Breaking few bones—hands, arms, some ribs. But alive. Can’t move or attack. Just bound and safe.

[Professional restraint. Efficient and secure. Hero work—protecting people by restraining threats. That’s what heroes do. Sara doing hero things. Sara is pleased.]

Repeated for rest. One by one. Each prisoner getting pipe treatment. Each one bones broken. Each one screaming louder. Each one secured.

Approximately ten minutes total. All hundred bound. Massive pile of prisoners wrapped in mythril pipes. Still screaming. Still struggling. But helpless. Completely helpless. Would take serious effort to unbind. That’s problem for later. For other people. Sara just secured. Sara’s job done.

[Perfect. All prisoners bound. All safe. All ready for questioning. Mission complete. Hero mission. Sara protected compound. Sara captured enemies. Sara—]

Then Sara thought about methods.

[Oh. Sara just made public torture session. Binding people into pipes. Crushing bones. Making them scream louder. In front of witnesses. In front of crowd. That’s… that’s torture display. That’s not hero behavior. That’s villain behavior. That’s wrong behavior. Damn. Sara made something wrong. Again. Already. Sara keeps messing up. Sara always does wrong things. Why is Sara like this? Why can’t Sara do hero things properly? Why does everything Sara does look like villain things?]

But looking around again—nobody seemed scared of Sara? Nobody running? Nobody having accidents? Nobody screaming? Just: watching. Silent. Processing.

[Perhaps not that bad? Perhaps acceptable? Perhaps hero behavior includes restraint even if looks brutal? Sara not sure. But nobody panicking. So maybe okay. Maybe Sara did right thing wrong way. Maybe methods were villain but result was hero. Maybe that’s acceptable. Sara hopes so. Sara really hopes so.]


With the prisoners secured, Sara walked toward the gate house. Checking damage. Assessing casualties.

There were deaths. Sara had heard death cries. Had seen some corpses. But saving who could was primary. Rescue first. Count dead after.

Seems multiple corpses near gate house. Near party area. Sara’s rescue came bit late. Too late for some.

Multiple maids there surrounding gate house. But giving Sara space. Wide berth. Watching. Silent. Letting Sara inspect.

Sara saw victims. Four maid corpses. Five city guards. All dead near gate house entrance.

Got hit by first attack probably. Killed before understanding what happened. Before reacting or defending. Just dead. Random and unlucky.

Even Sara was surprised how random and sudden the attack was. No warning. Just violence and death.

What caught Sara’s attention most—one of the dead was from that group. Letter girls. The ones who joined after stampede. Served guild bosses before. The ones with double belonging between themselves.

Upsilon. That was name. Got last place in naming game. Worst letter. Sara had seen her overwork herself since then. Trying to prove she wasn’t the worst. Just working harder. Always harder. Proving her worth.

And now dead. Killed before proving anything more. Random attack. Random death. Unlucky.

One maid hugging Upsilon’s corpse. Crying hard. Another letter girl. Sara felt sad. Even Sara sad. Letter girls were so close. All of them. Double belonging between themselves and other maids. Tight family bond. And now broken. One less. Grief and loss.

[Sara gives space. Won’t interfere with grief. Wrong time and place. Sara just a witness here. Let them mourn. That’s the respectful thing.]

But Sara thought about timing. [Really unlucky. Usually only two maids at gate. But this is shift change time. New group arriving. Old group leaving. Both groups there. Both ended up killed. If attack came hour earlier or hour later, only two dead. Instead: four. Timing. Bad timing. Random bad luck. Very unlucky.]


Sara walked toward party area. Checking those victims. Those Sara didn’t manage to save. Those who died while Sara wondered about strange attack from above.

Two more city guards. Two dwarves. One maid.

The maid caught Sara’s attention. Hobgoblin. Sara recognized her. Seen with Null monster lately. Often. Part of group. Part of family maybe.

Lina. Yes. That was name. Lina.

At least Lina died hero death. Sara could see it. Position. Evidence. Story.

Shield artifact in Lina’s hand. Still there. Still activated. Defensive position. Body positioned between attackers and others. Protecting. Defending. Holding line. Hero stance. Last stand.

But taken down by mob. Literally overwhelmed. Head was few meters from body. Separated. Clean cut maybe. Or torn. Hard to tell. Body had number of horrible wounds. Hammer marks. Axe cuts. Blunt trauma. Sharp trauma. Everything. Mob had pounded until shield failed. Until attacks connected. Until Lina fell. Until defense collapsed.

[Damn. While Sara was up there wondering about the attack, watching and assessing, this maid was down here. Fighting. Protecting. Dying hero death. Sara was too slow. Sara wondered too long. Should have dove immediately instead of watching and thinking. Let hero die while Sara was curious about tactics.]

[Sara came too late. Sara failed. Lina dead. Upsilon dead. Five maids total. Seven city guards. Two dwarves. Fourteen dead. Sara saved many but not these. Not fast or decisive enough. Too busy thinking instead of acting. Sara’s fault. Sara’s delay cost lives. Cost Lina’s life.]

[But Sara saved many. Dwarf. Others from party. Many more who would have died. Captured all attackers alive. Prisoners for questions. For investigation. For understanding. Sara did that. Sara protected. Sara saved.]

[And Sara has belonging now. Probably. Elf will see Sara was hero. Sara protected compound. Saved people. Elf won’t send Sara away after this. Sara has home. Finally. After so long. Even with failures. Even with victims. Sara belongs. That’s everything.]

[Null monster hopefully brings Sara to desert playground and gives cookie of belonging. That would be nice. Sara wants belonging. Sara wants to belong here.]

[But Dominos needs a cookie too. And snakes? Will Null monster give cookies to snakes also? Maybe if Sara asks really nice. Everyone should have belonging cookies. Everyone should belong together.]

[Yes. This will be perfect. Everyone will have cookies then. Everyone will belong.]

Behind the Scenes: Sara’s Evolution

This was the first chapter I wrote featuring Sara (in chronological writing order). At the time, I needed someone to handle the attack professionally—so I invented a competent ex-assassin maid. First-person POV. Practical. Efficient. Professional.

Then something happened.

As I continued writing, Sara kept appearing in my notes. Watching. Observing. But she felt… wrong. Too competent. Too integrated. Too normal for what I wanted.

So I scrapped her completely. Started over. Made her, the Sara you know:

  • Third-person narrator (her unique voice)

  • Desperately lonely (centuries of isolation)

  • Accidentally villainous (good intentions, catastrophic results)

  • Tragically endearing (wants to belong, keeps failing)

  • Cookie fairy stalker (beloved and terrifying simultaneously)

  • Owns a dress(/chain) that’s a boy (due coinflip)

  • Studies law because she finds it fascinating

  • Killed real heroes while saving a poison monster

  • Made 37 snakes her family

  • Has a friend named Dominos

That Sara emerged through complete rewrites of these early chapters plus extensive interlude additions. She found herself through revision. Through me realizing what worked. Through discovering her voice.

Here’s the oldest unedited draft of this chapter I could find:

Spoiler

Chapter 85: Blood at the Gate

[Sara POV – Same Night, Borderwatch] Year 5, Month 12, Day 15

Sara walked through the halls of the maid house. Personal living quarters. Clock showed late hours, but there was always some activity here. She really loved working here – nice and quiet.

She was more than half a millennium old. Member of the Assassin Guild. Very active member. Not one of those silent poisoning types – no, she specialized in jobs that wanted to send a message. Bloody ones. And she was good at it.

But after all this time, she’d wanted out. Had made more money in this business to pay next five hundred years of elixirs several times over. She didn’t want to massacre families anymore. Nail babies to walls. Do other horrible things customers asked.

So she left. Moved far away. Twenty-four continental jumps. More than decade of travel.

Here, nobody knew who she was. But everyone could still see what she was.

Harpy. Not nice and beautiful kind like Canary. No – in nature, harpies were monsters. Stronger they were, more they killed, more monstrous they became. And with her past? She’d seen grown men piss themselves just by looking at her.

Here, nobody wanted to offer her peaceful jobs. Even when she literally offered to work for free or pay on top. At best they looked at her like crazy person. Yes, many wanted to hire a boogeyman. But she didn’t want to BE a boogeyman anymore.

So she’d spent years traveling around the continent. Offering services. Getting rejection after rejection.

Until she arrived at Borderwatch. Heard about strange elf who looked for maids.

Sure, she could do maid things. Wash dishes, clean toilets, whatever jobs needed doing outside the sight of masters.

Still remembered when Master Void and Lady Kira saw her first time. Both took few steps back.

The rest was like dream come true. They decided to hire her. Finally.

Fast trip to desert. Seeding. After seeing Null’s true form, she knew she fit in nice. She was nothing next to that.

She still owned record for fastest Ealdred training. The oni had cursed for hours after seeing her. “What the heck am I supposed to do with this monster?”

Then made promise to never show herself to guests. “Approved” few hours later.

After that, Kira took liking to her. Her knowledge of the underworld made her useful. They had lot of ex-adventurers but nobody who really knew the underbelly. Didn’t take long to make contacts with all the dark organizations in the area.

She’d been making Null’s “feeding” charts since then. Running various intelligence and background checks. Really nice bureaucratic tasks. And if she wanted something more laid-back, could always wash dishes, do laundry, few other minor menial tasks. Ealdred had even approved once few extra doors were installed so no guests could end up there by accident.

Best life ever.

She arrived outside. Pink trees everywhere. Looked nice and calm. Could see Lover’s coca-cola factory in distance. Worked twenty-four seven. Full crew of dwarves running it.

Dwarves were best at making all kinds of liquid drinks. Alcoholic or not.

This coca-cola thing had become popular in Borderwatch fast. Every joint in city offered it now. Sara liked it most with ice on hot days.

Walked bit more. Saw house on side of the road. Looked abandoned. Had been used as temporary building for training headquarters when she joined. Now nobody really knew what to do with it. Some ideas to demolish it and plant more trees.

Memory of how Ealdred met her there still looked almost funny. And this guy – damn oni who gave her this idea to make her the boss here when he left to Old Capital.

Probably because he panicked about security or something. Yes, she’d read the report about attack on noble mansion. Everyone killed, including several hundred maids he’d trained. Attack done by brainwashed fools.

Could understand why he had such hurry to leave. But come on, don’t assign her to lead. She didn’t know anything about how things ran here other than walls around the area. Torin had consulted with her a lot once he heard she was ex-Assassin Guild. Made sure walls around compound were secure.

Not much she could do about it. Just hope nobody asked hard questions until bosses got back from Central.

Void had contacted her from there. Made quite unusual request to investigate something. She’d gotten some info, but it was all so high-level. Hope he’d be happy with it. Would be pain to get more detailed information without raising too many flags.

Party of dwarves walked past her. Part construction crew, few from coca-cola factory. All drunk. Probably returning from some Borderwatch bar where they’d consumed way too much alcohol again.

All bowed to her. Like she was some kind of local hero.

Well, she was. For those guys at least.

One small favor after she’d joined here – helped Torin plan the fences. Some dwarves who’d drunk too much ended up in serious trouble with some mercenaries. Torin asked if she could help them out a bit.

She’d gone there. Nobody challenged her. All issues solved themselves.

Since then, every time those guys had issues – and they had them time to time from drinking too much – they always ran to her for help.

Was she some babysitter for drunk dwarves or something?

Thing was, everyone now knew: mess with dwarves from elf house, scary harpy lady comes. So dwarves did even more drunk shit knowing they’d get away with it.

Whatever. Not like it was that much effort. For all this time nobody had ever challenged her once. She just walked there, made up some random excuse those guys needed, and left.

You’d need to be insane to actually challenge her. The chains wrapped around her body – gift from Mistress Null. She’d gifted fair number of legendary items to more combat-capable maids for protection. And this thing was crazy.

She’d seen powerful items during her five centuries of assassin work. But this thing? Different level.

Daemon’s Chain. Literally fed from blood. More you gave it, stronger it got. Only annoying thing was every few weeks she needed to make trip to desert to murder some sandworms to feed the chain or it would become dangerous to her. But other than that? Super useful for both attacking and defending.

Her base strength amplified by the seed plus this chain – even against part of S-rank adventurers, they’d just end up feeding this chain.

She stopped. Her senses went overdrive. Like her fifth sense. Something she’d built over long career.

Blood would be spilled soon. But where?

Then she heard it. Scream through the seed network – like someone just died?

And she heard it outside too. Loud noises of weapons. Direction of main gate. Compound security sirens started ringing.

She didn’t wait. Spread wings and boosted toward main gate.

Once she arrived, first thing she saw – dwarf running. Throwing knife in his back, just shoulder. Would survive.

Next, the gate itself.

Oh.

There were like hundred armed people pouring in. Several dead maids and dwarves on the ground.

FUCK.

She knew when someone was dead. Instinct from years of experience. No hope saving them.

She looked around. Anyone to save?

One more dwarf. Protecting himself using some kind of wooden box against gnome who attacked him with sword.

Sara didn’t wait. Activated her main weapon – the Daemon’s Chain in full. Spikes cut into her skin. Blood flowing to chain. Activated connection to full.

Now she needed to kill someone fast or blood loss could become dangerous.

Chain came off like snakes. One of them attacked the gnome at speed. Pierced him. Then instantly drained all blood. Only dry corpse left.

She killed few more attackers to make sure there was enough blood to keep chain safe. Chain restored any lost blood to her – one more useful property. As long as there was blood to drain, this thing could restore any damage to the one who wielded it.

And this piece of legendary equipment had fully accepted Sara as user. Divine system still showed Null as owner and Sara as assigned user. But this was proper piece of damned equipment. Quite sure it didn’t care.

Sara was certain – if Null ever tried to take this chain back, it would attack her for trying to remove it from its loved user.

She moved next to dwarf who was still looking at the drained gnome corpse in front of him.

Sara just looked at him and said, “RUN.” Pointed toward main facility.

Dwarf didn’t need extra hint. He ran.

Everyone around the gate stopped now. All looking at Sara. Every eye full of… FUCK.

Sara had seen this look before. Every one of these bastards was brainwashed.

She remembered the attack in Old Capital where Ealdred had gone. Killed everyone in noble mansion including all those maids. All attackers described the same way – brainwashed.

Was the target the maids? Why would anyone go to all this effort to brainwash hundreds to kill some maids?

But attackers didn’t wait for Sara to make more logic out of it. They all attacked now. Screaming things like “heretic,” “devil,” and other nonsense while coming at her.

Well, this attack was failure.

Sara didn’t even do anything. Chains now all around her in air – automatically attacked and drained few more attackers who got close first. The others kept coming one by one. Like idiots.

Damn. Those idiots self-destructing like this. Needed to get some alive for questioning. Mistress Null was expert of brain magic or something like it. Maybe she could extract something.

More blood the chain got, more it wanted. More it grew.

Sara had tested with sandworms – it could go several kilometers of chains and horrors.

So with heavy heart she pulled chain back. Wrapped around her body. Chain was not happy – she felt it. But she forced it anyway.

Weapons needed to know who was the user.

She noticed several other maids coming from direction of main house. First two were large beargirl Pebble with her massive shield, and small human Nax who looked almost funny next to her. Those two probably had some fun outing somewhere close by. Both had gotten legendary weapons as gifts from Null to protect the establishment.

Sara checked around. Needed less lethal weapons. Chain would kill everything it touched.

Oh, there were some mythril pipes. They used lot of those for this mystical underground project that strange elven maid 22 was making to build mythical hot springs.

She took one. About five meters long. Used it like large stick to hit few closest attackers – into the legs. They’d never walk again, but that wasn’t the issue. Just needed to disable them for capturing.

She let others know through seed network. Don’t kill them. We need them alive for questioning.

“Sure thing,” Pebble – who was closest – said while using shield bash on first unlucky attacker. Sent him flying like a ball.

Over next few minutes more maids arrived, plus some armed dwarves. While dwarves might look like harmless drunks, the unity those guys had was quite horrible. They could literally swarm you if you were unlucky.

They got quite fast ropes and helped tie up all the attackers.

Soon the area around gate was full of moaning from attackers – now all tied up. Many had serious wounds. All the medical aid they got was some fire spells to cauterize wounds so no blood came out and became dangerous.

[collapse]

Why share this?

Because characters evolve. Because first drafts aren’t final. Because finding the right voice takes time.

Current Sara—tragic, awkward, third-person, desperate to belong—is infinitely more interesting than Competent Professional Sara ever was.

Sometimes you have to completely scrap and rebuild to find what works.

Worth it.

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